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Beyond War is a new concept in multi-player online space-war and roleplaying games.
Developed by a project group in Midwestern Oklahoma (USA) from 1990-2009, the technology for Beyond War
pioneered key feature development of 3D parallel multi-tasking systems architecture
in modern computers and display hardware. Public release of the in-house project
has been delayed significantly due to ongoing commercial sabotage and overt criminal efforts to
seize control of the technology for foreign export or ongoing domestic criminal efforts since
1996 and regional U.S. state and Federal government extortion by unlawful kidnapping since 2001.
Efforts to arrest the project by foreign interest included several knock-off products designed
to emulate feature presentations of Beyond War taken directly from preleminary technology
demonstrations and closed seminars in 1996, 1997, 1999, 2001, 2002, 2003, and 2004.
Artists associated with development of the project have contributed to other major
business ventures in Japan, Europe, and Canadian multimedia and film software.
The Beyond War Concept and M2OS (Massive Multiuser Operating System) are now gaining
public attention via popular adoption of similar "cloud computing" and "distributed
folding" technologies, parallel pixel processing, binary-interop codes for COM,
template and C++ language class definitions, and real-time event drivers for online
multi-user games. Automation in adaptive learning and innovation driven A.I. systems
for user accelleration and device control of expert systems also derived from the
early 1990s work initiated in the project - which foresaw the investment of future
business and government in unmanned automated vehicles with situational intelligence.
This makes Beyond War a "Serious Game", a scientific platform for real-world application
using game mechanics and fiction to construct a fun and interactive theoretical proving
ground for advances in software and spatial navigational intelligence in network and
avionic logic. Beyond War is a consumer-level public entertainment web application positioned
to launch in the Fall of 2009, with RPG and strategic real-time elements familiar to most
console and PC game users. Back end software and logistics are provided by Militech
Systems of Oklahoma and Raccoon Technologies Incorporated.
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The fiction of Beyond War revolves around 13 major species who survived an Intergalactic war.
Character Design and Concept Copyright © 1990 Shadowdancers Digital Press
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