Beyond War is a new concept in multi-player online space-war and roleplaying games. Developed by a project group in Midwestern Oklahoma (USA) from 1990-2009, the technology for Beyond War pioneered key feature development of 3D parallel multi-tasking systems architecture in modern computers and display hardware. Public release of the in-house project has been delayed significantly due to ongoing commercial sabotage and overt criminal efforts to seize control of the technology for foreign export or ongoing domestic criminal efforts since 1996 and regional U.S. state and Federal government extortion by unlawful kidnapping since 2001. Efforts to arrest the project by foreign interest included several knock-off products designed to emulate feature presentations of Beyond War taken directly from preleminary technology demonstrations and closed seminars in 1996, 1997, 1999, 2001, 2002, 2003, and 2004.

Artists associated with development of the project have contributed to other major business ventures in Japan, Europe, and Canadian multimedia and film software.

The Beyond War Concept and M2OS (Massive Multiuser Operating System) are now gaining public attention via popular adoption of similar "cloud computing" and "distributed folding" technologies, parallel pixel processing, binary-interop codes for COM, template and C++ language class definitions, and real-time event drivers for online multi-user games. Automation in adaptive learning and innovation driven A.I. systems for user accelleration and device control of expert systems also derived from the early 1990s work initiated in the project - which foresaw the investment of future business and government in unmanned automated vehicles with situational intelligence.

This makes Beyond War a "Serious Game", a scientific platform for real-world application using game mechanics and fiction to construct a fun and interactive theoretical proving ground for advances in software and spatial navigational intelligence in network and avionic logic. Beyond War is a consumer-level public entertainment web application positioned to launch in the Fall of 2009, with RPG and strategic real-time elements familiar to most console and PC game users. Back end software and logistics are provided by Militech Systems of Oklahoma and Raccoon Technologies Incorporated.

The fiction of Beyond War revolves around 13 major species who survived an Intergalactic war.
Character Design and Concept Copyright © 1990 Shadowdancers Digital Press

 
OVERVIEW
Summary
Universe
Warships
Platform
NATRUAL SPECIES
Heu-Monn
Dawv
Minat
Ogrey
Elan-Sha
Kai-Gee
GENOSAPIENS
Leupos
Dracos
Sanguine
Tyec
Genosect
 
THE HOLY AND THE DAMNED
Ethran
THE LOST
The 13th Species


"Beyond War - putting the science back in Science Fiction."

Original project and game copyright © 1991 Militech (ORG). All Rights Reserved. - - - Website media copyright © 2007 Militech (ORG). All Rights Reserved.