The Game
Beyond War is a software game with multiuser capability based on Interstellar ship-to-ship warfare, drafted in 1990 and developed in 1996-1999 in the State of Oklahoma (USA). The project continues in 2009 under classified development for public release in 2010, after setbacks in 2001-2007. The game features advanced avionic and drone development concepts with evolving artificial intelligence for flight dynamics and tactics. Systems in the game are based on naval, avionic, and strategic air command concepts of modern American warfare.

| :: 2010 :: Press Releases - | - Special Thanks - | - Project History - | - Fiction Background - | - WMD Storyline - | - Humanist Plot - |

Legal Conflicts Delaying Release
At present, the development of Beyond War is closed to the public. Tthe product is protected under The Berne Convention and all related copyright and trademark laws. Active criminal defamation so noted in formal allegations made in 2003. Immitation of the project has been an issue for some years, since release notice in 1996, due to extortion and blackmail efforts seeking to sell the product and direct plagiarism efforts documented in trademark, feature claim, and overt offers of product duplication without license soliciting the cooperation of existing Beyond War team members.

Recent Trademark Infringement Effort
Most recently, Blizzard Entertainment has made a bid to trademark the common dictionary word "Cataclysm" for their Fall 2010 update to World of Warcraft. As Beyond War fans know, "Cataclysm" is the name of the event which started the timeline known as "The Nameless Time" in the Massive Multiplayer Online Game Beyond War, and was elaborated on in 1996 at development meetings. Described then as "a way to reset a high technology fiction genre, a cataclym is an event that allows the developers to break the established rules and alter the balance of power to create a more fantasy post-apocolyptic approach consistent with mixing high technology/magic and low technology adventurers to enrich the aspect of discovery for players". (Beyond War, 1996)

Clearly, Blizzard has ignored the Berne Convention - which prohibits trademark application for a "common word" or "name used in common language" as a mark, and seeks to infringe on the Beyond War fiction through this effort and related Beyond War research papers issued 14 years prior. As Beyond War has used the term "The Cataclysm" to describe the advent of the 13th species and decimation of 90% of the population of the Universe as a key element of its story in online accounts since 2001 - therein repeatedly cited as "The Cataclysm", academic review can only regard the move by Blizzard as imitation of a competitor's body of fiction.

The fiction of Beyond War revolves around 13 major species who survived an Intergalactic war.
Character Design and Concept Copyright © 1990 Shadowdancers Digital Press

 
OVERVIEW
M2OS Project Summary
The Beyond War Universe
Capital Warship Theory
XS Platform Games
NATRUAL SPECIES
Heu-Monn
Dawv
Minat
Ogrey
Elan-Sha
Kai-Gee
GENOSAPIENS
Leupos
Dracos
Sanguine
Tyec
Genosect
 
THE HOLY AND THE DAMNED
Ethran
THE LOST
The 13th Species


"Beyond War - XS Game Technology from Shadowdancers L.L.C. of Ada, Oklahoma - Redefining U.S. Wargaming"

Original project and game copyright © 1991 Militech (ORG). All Rights Reserved. - - - Website media copyright © 2007 Militech (ORG). All Rights Reserved.