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PROJECT ABSTRACT
The fiction of Beyond War revolves around 13 major species who survived an Intergalactic war.
Character Design and Concept (see screenplay / interactive media & performance rights) Copyright © 1990 Shadowdancers Press,
© 1991 Shadowdancers Digital Press, © 1998 Shadowdancers L.L.C. - All Rights Reserved.       Pursuant: The Berne Convention

As a reminder, this is a treatment. Potentially patent related content and software feature lists are not public due to criminal efforts to infringe and harass the developers in an effort to obtain equity or other trade secrets unlawfully, using the abduction and concealment of a child from 2001 to 2012. The project represents substantial C++ and similar software sourcecode including patent-quality techniques protected by trade secret in the State of Oklahoma, for both client and server applications on Windows, Linux, and other operating system software.

Licensing for this and other proprietary image and game content art and objects are protected intellectual property also, and represent a substantial investment in industry in the State of Oklahoma currently being damaged by infringement efforts - resulting in loss of jobs and damage to the U.S. economy by criminal racketeering activity among several regionally active competitors. Acts to discredit the project are little more than commecial sabotage, using falsely the cause of a real and endangered family member of our staff taken for the purpose of "perpetual concealment" under duress and threat of murder in the year 2001, and frequently mentioned by those competitors to defend their ongoing concealment and abuse of the child, the father, and for commercial competition activity against Shadowdancers L.L.C. and other companies attached to the Beyond War product.

Even the contents or composition of image or film processing pipeline and special effects techniques used would be classified as trade secrets, and despite a strong desire to promote and sell the tool-set in combination with authorized vendors, the damage now posed to the parent company (Shadowdancers L.L.C.) is far in excess of the benefit of sharing information in the State of Oklahoma under the ongoing criminal duress and efforts to actively imitate, infringe, and take legal possession of the works of the firm in recent public fraud activity by the child abductors organized partners. Effectively shutting down a line of education and media job opportunities in the State of Oklahoma in favor of their own imitation in the Arts Community in Ada, Enid, and Tulsa (OK).

Suppression of industrial art businesses to gain local status and influence for smaller firms, ventures, fraudulent non-profit (business) entities, and grant writing to defraud the State and Federal taxpayers of funds by running free workshops and private education programs out of business, only underlines our ongoing complaint of organized racketeering activity in the City of Ada, Oklahoma by leaders of the group involved in recent (2011) false complaints and prior (1999,2002) death threats. Information now links the company (Scarbrough Designs) behind these claims to hosting of the Ada Arts Council - a grant writing group that benefits from the use of public monies and loss of programs and free education services offered outside the local East Central University and Pontotoc Technology Center by for-profit businesses like Shadowdancers L.L.C.. Placing the council website on the same company servers as used by Scarbrough Designs, the front company "Midwest Guests" claimed as employer after prior identification as a "Director" of "Infamous Productions L.L.C. (of AR)", and network business for Internet colocation and hosting then operated by Donald Beal and hosting his defamation domain established July 2011 to attack James Allen as an engineer with privileged access there at VirtBiz.com (per his letter to Mary Rounds of Riggs, Abney Turpen Orbisen and Lewis).

What follows is the abstract from the "13 species" document written in 1996 at 105 E Townsend, Ada OK. Including predictions and updates on the software engineering and high-level network and parallel computing theory used in the design of Beyond War, which have as a result of presentations (like those given in 1996-1997) become almost common sense hardware discoveries only 15 years later. Terms in psychological dynamics of game theory and persistent worlds, also, including use of a "Cataclysm" element to provoke new addition and expansion to established worlds, have been taken up by multiple developers in the last half-decade. The core science of Beyond War and its infrastructure network, remain trade secrets now (patent development contents).

While the term "Beyond War" was later adopted upon designs of the project in 2002 publicly, and privately in 1996 and 1997 as witnessed by regional business owners at events like DarkCon in Oklahoma, the core project software development began in 1991 and design documents in 1990. The expertise related intellectual property and differentiation from established media titles including the source material for many "Western classic" art and screenplay pieces, are the core skill of the lead developer, citing works back to 1953 and 1959 in research documents, and software titles from 1981, 1986, 1988, and later in comprehensive research on film and video game intellectual property rights. Piracy groups and anti-copyright groups have frequently targeted the work to attempt to damage it, in retaliation for citation of piracy operations in Oklahoma, Texas, and related International works studied by the firm (Shadowdancers L.L.C.) as part of its due diligence and consulting role.

Qualitative indie-style games often take substantial time to develop, are prone to imitation by predatory competitors, and frequently targeted because of the perception that the victim has no money to fight a lengthy legal battle upon infringement. The companies developing them are prone to sabotage, and under the best circumstances may not be able to thrive in very hostile or abusive situation, such as regions where law enforcement fail to provide equal protection of criminal law. For those reasons and many more, the full artwork, background story, and content (end-game) material will not be available here prior official launch and public sale. Use in commerce covers development, labor, construction, and financing, however, and so acts to deter that right or protection of intellectual property are criminal acts.

This is a preview site, used to legally reserve the name in limited example commercial use, and substantially restricted after purposeful infringement activity damaged plans to hire only locally in the State of Oklahoma irreparably - forcing the U.S. firm to look overseas for qualified and educated labor competent in The Berne Convention and Intellectual Property Law.

 
OVERVIEW
M2OS Project Summary
The Beyond War Universe
Capital Warship Theory
XS Platform Games
NATRUAL SPECIES
Heumon
Dawv
Minat
Ogrey
Elan-Sha
Kai-Gee
GENOSAPIENS
Leupos
Dracos
Sanguine
Tyec
Genosect
 
THE HOLY AND THE DAMNED
Ethran
THE LOST
The 13th Species


"Beyond War™ - - - XS Game Technology™ - - - Wargaming Redefined™"

Original project and game copyright © 1991 Militech (ORG). All Rights Reserved. - - - Website media copyright © 2007 Militech (ORG). All Rights Reserved.