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WHAT IS THE GAME
Despite the year now being 2021, some people are still violently stupid.
Because of this broad illiteracy paired with Chinese Communist Party religious conviction
that stupidity is holy and good, in loyalty to authority and peer support, it is necessary
to explain that is wholly wrong and nazi-like.
Put simply, knowledge of a subject is not absence or imagined falsehood just because your
inbred redneck Hitler-dick-sucking family does not have a peer in good standing to tell
you to drop your pants when you bend over to tie your shoe.
In short, Beyond War is about a class of game mechanics and design created by developers in
Oklahoma that a bunch of homophobic chicken-shit Texans thought they could steal and sell
to conceal abuse of two children in Dallas, Texas.
BEYOND WAR® is a commercial software product, offering client-server technology and
C++ engine design owned exclusively by the Oklahoma firm, including all content, mechanics,
illustration, literature, and supporting components of the "game system" subject then to
International recognition under the BERNE CONVENTION and a protected property without any
duty to disclose those elements to the UNITED STATES or other nation - so made lawfully in
the Native American Territory formerly known illegally as State of Oklahoma prior McGirt
v STATE OF OKLAHOMA ruling by the UNITED STATES SUPREME COURT.
Like any game system, any property made based on its work in any way wholly belongs to
the game developer of BEYOND WAR, regardless of modification. False claims to suggest a
resale or theft to satisfy ransom demands in this regard, are therefore criminal racketeering
to export intellectual property subject felony charge in the United States, industrial
espionage, securities fraud, and ransom on a kidnapping of a child.
The game is based in signal warfare operations of interstellar ships and soldiers, whose
technology is wholly a property of the BEYOND WAR properties in Oklahoma, and not for
license or resale outside of the territory. The product incorporates work and users in
Scotland, England, China, Australia, and the United States; and is therefore INTERNATIONAL
TRADE subject laws pertaining to that interference or piracy. The product is also Interstate
Commerce, subject to the United States monopoly on that practice, and false claims to disbar
its right to securities issued is securities fraud under the Laws of the State of Oklahoma
and United States.
Piracy, to include child injury and extortion with sustained and organized abuse on false
cause, has been a major issue in the rise of ANTIFA, BLACK LIVES MATTER, and other Chinese
Communist Party anti-government fronts in the United States. Such abuse is aided by Nation
of Japan and "Government of Japan" in records of acts of criminal threat now under formal
complaint. Parties in South Korea, Iceland, and Sweden have attempted to extort this firm
in this matter, and are barred from any access to the product or its services as a result.
Beyond War incorporates signal warfare, stealth, faster than light automated navigation
and targeting with flight control dynamics similar to aerospace combat systems, and is not
and never has been in genuine product a core technology which export law would permit sale
to a foreign power; similar to technology themed competitor adaptation and duplication
now featured in U.S. and Russian Federation military trials.
Customers of Raytheon and other specific companies are not eligible to view, play, or
retain any data or binary or source code or other intellectual property from BEYOND WAR,
as those firms by their employees have made illegal efforts and claims themed part of the
concealment of a child and abuse to extort during 2001-2021 under criminal complaint.
This list includes NTT GROUP and all subsidiaries, DEUTSCHE TELEKOM, T-MOBILE, SPRINT,
SOFTBANK GROUP CORP, TENCENT HOLDING CO LTD, and any firm in whom those companies or
their agency or representative hold any equity stock. This includes PARADOX INTERACTIVE
of Sweden, EPIC MEGAGAMES, RIOT GAMES, and WHITE WOLF PUBLISHING.
Claims by any of those companies pertaining the "STRYX" or similar brand are themed a false
use of prior trademark in software and literature in use in 1992 and worldwide in 1996-1999
via the SDA3 ORGANIZATION and publications written by "STRYX" themed "THE BRAIN BOY CODEX",
"THE SQUAT CODES", and "THE SHADIS LEGION" by Oklahoma author "James Allen". Use of such
content in limited scope for GAMES WORKSHOP PLC was not a license or sale of the author's
well known name (#2 site worldwide in Warhammer 40,000 content then), nor for adaptation
into any character or figure or creature, as fraudulently themed by FANTASY FLIGHT GAMES
in false sale of title to GAMES WORKSHOP PLC prior bankruptcy and during threats to aid in
a child kidnapping by such false export of legal title, a registered mark in-use.
BEYOND WAR incorporates humanism, transhumanism, and conservative military philosophy which
are offensive to radical socialist societies, who theme such claims as antithesis to Marxist
and collective welfare in authority worship and faux science popularized by Adolph Hitler.
Acts to disable the game developers have included violence, Volksverhetzung (incitement of
genocide), and fraud with perjury on the kidnapping of a child to carry out perpetual
concealment in extortion and alienation for blackmail.
The game developers and user verification system is therefore very serious about user real
world information and prevention of unauthorized access, license enforcement, and limitation
of media during development. The principle author still has a 9mm handgun scar where his
teeth were nearly knocked out by a premeditated ambush to steal documents and papers then
pertaining to Beyond War in Dallas County, following the destruction of the company office
by fire and threats of arson to witnesses in the case before the court.
As these threats have not ceased, information pertaining the mechanical nature of the systems,
artwork, equipment, hardware, and software remain in proprietary control similar to any work
of film or technology, and threats to demand access or proof of work are themed criminal acts
as they would be against a studio lot during shooting or factory at TSMC confronted by Chinese
BEYOND WAR integrates substantial signal and communication technology which has been subject
to numerous patent and use cases over 2001-2021, including multiplexor and simluation theory
on par with Signal Corp advanced warfighting concepts. As a result, users are expected to
experience the gameplay, not the math behind the gameplay, as a central part of the user
experience roadmap goals. "Understanding how it works, versus knowing how it appears" is
central to the design philosophy of the game. This is increasingly unusual in games in
2001-2021, and a product of the game being written and developed by tabletop roleplaying
game experts familar with pre-computer face-to-face fantasy and dystopian fiction settings
in traditional RPG books and their performance.
Some audiences appear incapable of incorporating these ideas or being told to wait, and are
engaging in open and violent malicious harassment of the developers - in an attempt to falsely
portray response to gender defamation and homosexual attribution claims involving justification
for child concealment and unlawful child taking without legal casue in kidnapping, financial
fraud, and securities fraud in competition with the company and its real interest owners.
As a result, disclosure is limited to images, leaks, and citations 'by design' and with
'no intention or legal obligation to give public audiences more', just as any trailer or
teaser would market their product and maintain their creative right to control storyline
information for future works without commitment. Beyond War is therefore comprised in public
view as a collection of "legends", information and accounts, images, and reports which are
never authoritative in context, so that users can enjoy the "mystery" of the game and "discovery"
independent of speculative "fan theories" or "conspiracies".
James Allen, lead developer, was cited in his work in this area at regional conventions and
in his portrayal and administration of the "STRYX" character, a property owned by SHADOWDANCERS
L.L.C. in perpetuity, for a sophisticated series of misdirection and story planning techniques
in live audience and event production. Tracy Oxley and Arron Harper, among other members of
the SDA3 group in the 1990s club, cited and acted as witnesses to these planning sessions;
so that when members would suggest invention to harm or deceive their characters were on-the-spot
creations impossible in long-term campaigns, some audience members could confirm this was an ongoing
plan for months throughout his campaign management.
Allen was also known for playing "pacifist"
characters, strongly engaged in counter-culture gameplay among 'violent' stereotypes and Marxist
themed Norwegian games, who was in the witness of Mark Deaver and Lindsay Tarver, able to flip
entire games simply by walking up to the enemy boss and befriending them - all while still winning
and surviving events with over 100 active live competitors. At one point, convention staff asked
James to take over because "the White Wolf Team was too drunk or high to perform" by Sunday, and
such conduct and promotion of drugs before minor audiences led then to WHITE WOLF PUBLISHING being
banned at future events for a long period of time. James Allen ceased to support WHITE WOLF
and was never their employee or contractor, nor his character or franchise or company their
product at any time. Efforts to impose a license over such content led to termination of
the company activity in Minds Eye Theater in Oklahoma, and change in product due to unlawful
civil claims in sale to suggest ownership of end-user creative work without transfer or sale, a
fraud per Article XXIII section XXIII-8 and XXIII-9 in State of Oklahoma.
Due to the use of Oklahoma based media by WHITE WOLF to create its "VAMPIRE: The Masquerade" product
based on "NEAR DARK", a film set in State of Oklahoma owned by MGM and starring Bill Paxton; and so
cited by Timothy Bradstreet in his artwork and books as the "source material" he was encouraged to
use in illustration of Paxton's character for WHITE WOLF PUBLISHING, the Norwegian firm has made a
number of false and misleading statements to seek to confuse the public and encourage its workers to
aid in the fraud against Allen's child. VAMPIRE: BLOODLINES and FANTASY FLIGHT GAMES were cited in
2013 threats of murder against Allen as employers of the user issuing over 300 pages of death threats
and kidnapping confession demands on behalf of the TEXAS/MICHIGAN/CALIFORNIA group.
Beyond War is in no way based on the MGM Film "NEAR DARK" or "WHITE WOLF PRESS", and such properties
are the result use of the public domain "Vampire" mythology, incorporated by WHITE WOLF in a false
claim of rights not afforded taking of the public mythology and cultural names, symbols, and ethnic
identities to create realistic links to their WORLD OF DARKNESS fiction. By promoting playable roles
as nazi party members engaged in genocide and violence against homosexuals using real world and ongoing
events, the firm glorified genocide activity, and has not ceased its abuse of "STRYX" in Oklahoma mark
nor other white supremacist stereotypes incorporated into its products, including human trafficking
and prostitution as if normalized to minor audiences. "I think the last time I picked up a White
Wolf book with interest to play, they had just put a vagina with teeth on the cover - and I couldn't
defend that sort of imagery to children that the company were targeting at that time with increasingly
sexual content, regardless of impression used to seek liability protection," said James in 2014.
BEYOND WAR is a project whose goal is to escape the GAMES WORKSHOP PLC genre, based on unlicensed
"Judge Dredd" images and characters combined with ABC Robots designs lifted straight off their
client's without a penny of credit; and use of claims in absurd trademark claims like "words"
commonly used for Heinlein characters, Frank Herbert novels, and Aliens movie franchise; clearly
and shamelessly appropriated - and the Orwellian socialist macro-civilization genre that was pioneered
by Saberhagen in "Berzerk", as if GWUK or Citadel Miniatures were the real author of such fiction.
"When I was young, Rogue Trader was amazing as a book, but over time it grew reliant on stereotypes
of ethnic and racial characters like orks in nazi helmets and JRR Tolkien civilizations which lack
imagination and create the very opposite of a dystopian post-war civilization that originally drew
my interest in Warhammer 40,000 and Realms of Chaos books. I wrote the classification for edition
terms of Warhammer 40,000 to organize the ad hoc books and rule sets they published from version
1-5, and since then the company uses that Edition system as canon from the old SDA3 site - now on
9th Edition I believe as of 2021," said Allen.
BEYOND WAR does not take place in the "Grim Darkness of the 41st Millennium" of Warhammer 40,000;
nor "The World of Darkness" of WHITE WOLF PRESS. Some audiences have a very serious (mental) issue
with that, and even go into full blown psychosis (delusion, with violence and hateful behavior to
abuse in order to conceal their ignorance and contempt for anything not canon with their heroes).
The "BEYOND WAR UNIVERSE" and "Beyond War Project" are wholly original works of science fiction, in
a scale that exceeds the Milky Way and Virgo Supercluster in scope; and is by design intended to
make you question your significance as well as appreciate just how important a single life on a single
world is. In summary, one man fought a war for all of this. It happened in a way that was so cosmic,
entire civilizations are still trying to wrap their head around it. The lore ties together how every
myth, legend, monster, and belief of human kind is actually just the dust settling from that battle.
The more impressive issues is not how it was carried out, but why.
This mythology is contained in a number of canon resources that employ quantum technology and a form
of information processing and access far beyond our own visual and written language system; and is
described in a way the players can understand. It is vast, larger than our present tools have the
capacity to convey, and yet precise and elegant in its construction - like looking at the mind of
God and the Devil in a live debate, over a specific principle, in a specific person and place, without
looking away from everything else that is occurring in the Universe at the same time, has occurred
prior, and will occur, or may occur, or might have in the past occurred, in the same context. The
system puts that in context, at quantum speed, and makes the information accessible to ordinary
people like modern human beings. The creature that exists after being plugged into that system,
is not the same creature that existed before it was exposed, and that is the question of the use
of such tools in concert with natural life.
Players experience this not only by being a part of the system (of information) and secrets, but
also by being alien to it, and such information management tools are the proprietary technology of
the game which incorporate the unique playstyle and mechanism, granting value to individuals rather
than reducing people to fungible "bodies holding weapons rated on toughness, accuracy, and quantity".
It is, elegantly, the opposite of Warhammer 40,000 and White Wolf Publishing content in that very
component, without any need to incorporate detail or mechanical solutions as a proof of design and
system properties outside of the meta central to both competitor franchises. Where socialist systems
seek to quantify and compare 'fighting ability', Beyond War operates on a Western philosophy of value
in individual and unique perspective, for which the contributor is not scale but election of force
with sophisticated intent contrary simple (collective) goals and (imaginary, stereotypical racist)
ideals applied by Hegelian Socialist reductionism.
This is a sophisticated form of storytelling not found in the collective identity of other games,
their support of group action and organization to achieve goals, and consistent with the asymmetric
warfighter education of Western military and legal thought.
BEYOND WAR is therefore more about espionage than star destroyers, quick thinking, small groups,
and values regardless of contemporary society or institutions - similar to Star Trek under the
direction of Gene Roddenbury or J.M. Strazensky in his early treatments for Babylon 5. BEYOND
WAR was in development prior to Richard Hatch approaching studios for the reboot of Battlestar
Galactica, and many of these shortcomings and issues are evident in the Caprica follow-on and
similar winding-down of franchises like Star Trek and Doctor Who by the BBC. When this "collective
children's show" premise overtakes the franchise to pursue audiences suitable to the media format
(television, cartoons for children) the fundamental value erodes rapidly in gross stereotypes
and broad 'virtue signalling' claims that smelted more than a few famous properties.
BEYOND WAR elected interactive media in strong-identity client-server virtual environments over
public television or film, so it could build a strong community focused on adult values and issues
including privacy, property, and human rights. The franchise makes the pursuit of other goals
such as advertising revenue or paid endorsement sponsorship secondary to the core product, a service
paid by members, and free to play component limited to member franchise only with similar identity
and control systems to sustain community standards.
While licensing and franchise opportunities are obviously available, the company reserves the right
to elect these and tailor its property to the intent of its stakeholders and investors; contrary
pressure to conform with populist movements and false claims which the firm themes harm to children,
minorities, and the rights of persons and animals in their design now popular with Democratic Socialists.
Some of the mechanisms of Beyond War have been produced during the 2001-2021 illegal holding of a
child, and have no patent or copyright claims over the firm as those rights were illegally restrained
by the UNITED STATES and other member states acting against the laws of the United States and Human
Rights at that time as to void their authority. Technology described in 1997-1998 documents remain
the property of Beyond War products, and are not for export or use. Like any scientific development
bearing military applications, such claims in patent and property have no force against nations who
seek to incorporate those discoveries as commercial or military arms against other nations; but
BEYOND WAR parties refuse to recognize the claim of invention or discovery where such property was
prior a part or component of the mechanisms described in their documents prior, and theft for sale
in human trafficking and dilution of product a written plan to extort themed an act of genocide and
corruption of blood in entailment of estate (a Fee Tail, primogeniture - prohibited by Oklahoma
Constitution from ever having legal force in this State per 1907 agreement with the UNITED STATES
on behalf of the nation in public trust so made, United States).
Terms in that regard intimidate and confuse violently stupid people, and sustain the need for privacy
and rights where such ordinary rules and institutions fail to carry their duty in enforcement and
protection obligated the making of the (public, nation of registry) trust.
BEYOND WAR is therefore a property of a private person in a previously "undiscovered country" as it
were: Native American Territory, with residency and claim to the land and property predating the
statehood and incorporation of the United States, a party at law and incorporating Witherspoon
family rights made present in the "Declaration of Independence of the United States" which is not
a collateral property nor tendered or eligible to such debt of the United States and not in its
borders or sovereign authority per "McGIRT v STATE OF OKLAHOMA". As if a country were carved from
the very stars and appeared when needed, to carry the word of a promise.
People don't like it when you make up countries (Israel, Palestine, People's Republic of China) and
like the Republic of China (Taiwan), BEYOND WAR did not go down without a fight in 2001 when the child
of the lead developer was abducted for ransom. Despite a court order to return the child, the child
has been concealed from 2001-2021, and such orders made in 2016 on discovery of a place of concealment
are UNCONSTITUTIONAL on recent "Caniglia v Strom et al" ruling of the Supreme Court of the United
States (9-0). Claims of legal right to sale or export of the company by other persons are thus void
and component to a war crime themed 200,000 victims per year by the AMERICAN BAR ASSOCIATION in regard
to qui tam in the UNITED STATES cited in current criminal complaint and pending case under jury trial.
While intended as a political fiction, the serious nature and support of the kidnapping, corruption
of blood, and explosion of similar claims predicated by "Violently Stupid" Hegelian Socialism made
possible by criminal abuse of media franchise in the United States subject foreign interference or
purchase, including major media outlets themed a format for other competitor products (Star Trek,
Doctor Who, Star Wars, et al); the tone is one of targeted defamatory abuse similar to anti-Jewish
publications of Adolph Hitler's regime in Germany in the prior Century; and Gina Carano could not be
more correct nor Gal Gadot less justified in their correct observations of a gathering storm of
criminal injustice and violence which obligates BEYOND WAR and other properties to resist these
trends in populist appeasement and prior volksverhetzung activity barred in Germany today, a form
of genocide in its most unapologetic form by political goal posts styling philosophical dissent and
claims made on good faith as "malicious attacks" on the authority and supports of a central political
body, ad hominem character abuse, gaslighting, and ultimate destruction of the "RIGHT TO WORK" which
Beyond War began to explore before it was assaulted in 2001 by Socialist extremists in an act of
Terrorism just prior September 2001.
The sustained activities of which suggest and confess in writing a plan to overthrow the laws of
the United States and its government, aid foreign sovereign parties in their economic takeover of
critical infrastructure, and portray any gatekeepers and resistors as "mentally ill" in a pattern
of abuse which takes a page from the playbook of the Nuremberg trials and defense offered there.
BEYOND WAR is a testimony in art and motion - interactive media - to the obligation to resist and
to do so even when one is alone and overwhelmingly outnumbered, indefinitely, and without remedy
so long as there is offense. It is a denouncement of compromise in the face of evil, and pure
conviction alien to a government intent on asserting its authority over the lives and thoughts of
a people in subordination of any concept of free suffrage intended by the framers of the constitution,
and a clear example of the sustained "class and caste based thinking inherent in certain components of
our population which is both a danger to society and a defect in the mental health and wellness of a
competent civilization possessed of weapons and technology to abuse its citizens and others".
Hegelian Dialectic Socialism is a disease, and BEYOND WAR is the cure. Some people just can't stand
that the vaccine might be real, or the danger real, and rather than let you decide if you want it for
yourself, they would destroy it to sustain their world and views, and for the status they feel it
might deprive them of which is pure delusion, a fantasy of value in their own minds and that of their
peers. Populations that, in light of modern technology and warfighting theory, are not a guarantor
of a right to exist or operate at the expense of others or to their subjugation a duty of any competent
warfighter possessed of the means to stop them.
In short, if someone is going to hurt someone because they believe they can - do you let them. Or do
you act to stop the injury, because the party to be injured believes they have a right not to be
harmed for rejecting those beliefs?
This is the core question in BEYOND WAR, and the experience we hope our players are willing to
explore. It combines the duty to act, with the need to retain such force in the privilege of
individuals rather than groups or society, as a core tenant of protection against society not
admitted a danger by Hegelian Dialectic Socialism. Known more commonly as "Violently Stupid" people.
Like any roleplaying game, some players are actually elected to play "Violently Stupid" people, and
rewarded based on how well they carry out the part in the (fictional context) of the game against
other real players. This genre, originally proposed in Beyond War, with community moderation,
predated most multiuser games and remains a core component of the social conflict and theatrical
reward system incorporated into the persistent online world of Beyond War. The variety of "bad guys"
and their relationship, intent, and liberty - is carefully managed as would be any theme park or
sport with opposing teams, and such use and services central to the nature of the product incorporating
numerous and essential tools not available in other software platform engines.
The game is therefore
known internally as a "Massive Multiplayer Operating System"™ or "Manifold Space Engine"™
platform, and such technology exclusively licensed by SHADOWDANCERS L.L.C. a part of its network stack
predating virtual computer instances and similar work performed for Slicehost LLC of Missouri and
Rackspace hosting in development of the technology for SHADOWDANCERS L.L.C. separate from other
products. SHADOWDANCERS L.L.C. relies on FEDORA PROJECT by RED HAT LABS for this high performance
operating system stack support, and remains committed to Redhat Linux products despite adoption of
other distributions among competitors and opponents.
Due to licensing requirements and conflicts, the game is available only to PC, and does not plan on
console release as of 2021. Disputes such as "3D Worlds v Activision-Blizzard" have only settled in
2021, releasing key elements from potential claims as public domain, which were likewise prior found
in Beyond War documents in the mid-1990s, and necessary to settle prior to public release to all
audiences or in foreign jurisdictions.
Wrongful claims by workers who violated their contract or were never actual employees, often presented
as peer businesses then later claiming employee status to conceal their failure to seek equity or other
rights in fraud against real investors and creditors, are the main driver behind the threats and false
causes discovered so far. Firms in Texas and Arkansas have been cited in this abuse of publicity, and
are engaged in a knowing INTERSTATE RACKETEERING activity without legal basis, to defraud, and under
multiple assumed names to discredit the brand. False claims arise from persons asserting some equity
in a registered company with shares, stock, or membership records and certificates issued as securities
by the State, who later make claims of ownership to suggest some credit or rights not earned. Among
these are claims of a "legal business" standing which is false, to deceive other "Violently Stupid"
people who are unwilling to contact the firm for credentials prior making felony public statements
contributing to an INTERSTATE INTERFERENCE IN COMMERCE (The Hobbs Act).
Access of persons outside of the United States to support and repost these false claims, unable to
respect the Human Trafficking and real abuse of a real child incorporated, and threats of violence
toward our employees and stakeholders, will be treated as organized criminals by the firm and without
exception or tolerance.
BEYOND WAR has been in development throughout false prosecution of a people for over 20 years, in
matters now "evident and clear threat to the national security of the United States and to its
people and member States, and to the property of the People for which no government organization
or agency has a right to publish is suspect hold without Fast and Speedy Trial on indictment (22 O.S.
§ 22-31; 18 USC § 3161).
Any claim to suggest delay a justification for taking will be met as if a criminal infringement has
been committed, and punished accordingly in formal criminal complaint. Communication without consent
in this manner will further be reported and filed publicly with no guarantee of privacy or other
custom or civil tort prohibiting location and address to public notice of the abuser(s) and their
employer, parties in their association incorporated with any entity engaged in prior behavior, or
in interest a "public enemy" or "competitor" of SHADOWDANCERS L.L.C. at any time. Such claims will
be under The Oklahoma Anti-Terrorism Act and 18 U.S.C. § 2261A felony stalking statute, right
to work, and 18 U.S.C. § 241 and 242 felony statutes for prosecution in a Terrorist Hoax or
other false claims.
We therefore recommend you have competency in your words and claims in any interaction with the firm,
or retain an appropriate attorney licensed in the Native American Territories before you bring claim
against our office, BEYOND WAR, or its labor or clients; as this matter is the most serious misconduct
one can engage in under a civil society. Communication is subject to privacy, confidentiality, and
no consent to record or relay or otherwise report the contents of such communication or disclosures
made without written consent by the firm formally made and filed a contract of record with limited
scope and terms that shall apply to be limited in scope.
Not everyone is comfortable with that level of information control. Anyone with a real "Top Secret"
security clearance in most military organizations know exactly what it entails, and we are proud to
serve those persons at any time they wish to learn more. Beyond War is not a "dark net" or other
clandestine network, and exists to uphold the rule of law in State of Oklahoma and United States
as made, in cooperation with law enforcement and national interest, while not confusing those rules
with sovereign claims over its property or discovery not afforded "McGirt v STATE OF OKLAHOMA".
If this sounds extreme, keep in mind two of our programmers and a former law enforcement agent
are dead, with no pause in threats or remorse; and other persons subject serious threats of sexual
assault and murder sustained in 2001-2021 by the concealing parties and their extended family.
There have been three additional attempted murder instances, for which no remorse is shown.