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The Long View
Beyond War - Lore
History and Development
Beyond War is a concept game developed in 1996 to compliment early project work for 1991-1996 tabletop wargaming and fiction
written for the space war genre. Beyond War sought to bring signal warfare concepts into traditional 2D gaming using computer
technology and emerging 3D graphics. Unfortunately substantial cultural and social violence sought to deter the project in the
United States, emerging in concert with radical Hegelian political and social movements demonizing individual human rights.
Similar products like Games Workshop PLC space war tabletop miniatures and Star Wars, Star Trek, Doctor Who, Battlestar Galactica,
Aliens, The Terminator, and vampire properties by Anne Rice and later White Wolf obviously influenced the 1980-2019 period of
American Literature and film.
However, no title truly enraged and offended the G.F.W. Hegel community more so than Beyond War.
Hegel's concept that individuals are morally and mentally inferior to collective society, institutions, and the general welfare
as the replacement to a Republican form of government speak volumes to the influence of foreign finance on United States education
and industrial competition for lucrative scientific and technical discoveries under the competition of Internet based stock markets
and speculative investment in legalized monopolies in the emerging digital economy.
Beyond War is based on a lore and concepts that did not find support in network television or production value, and for the most
part went unrealized with the exception of Babylon 5 and Starship Andromeda, both of which were labors of love for their creators.
Efforts to smear, demonize, and obscure developers working in the spirit of Ayn Rand are evident in games like Bioshock, the Tau
of Warhammer 40,000 lore, and growing economic power of the People's Republic of China in cultural and commercial diplomacy, in a
steady effort to justify the Cultural Revolution and similar abuse in Ukraine, the Arab world, and European colonization by Islamic
extremism as a method to overwhelm democratic nations courts and laws.
Beyond War was written by a military family who was often aware of historical and geopolitical aspects not commonly taught in public
schools, such as the atmosphere surrounding World War I and World War II, veterans from Korea and Vietnam, and considerable issues
known generally only to chemists, physicists, and members of strategic air command and NATO military defense planners. In short, how
to fight the last war - against an enemy possessing overwhelming material and manpower - to ensure the survival of national identity
in the face of extreme unrestricted fourth generation warfare and technology related to advanced warfighters in potential availability
by extremist regimes and radical stateless actors. This was before 2001, and involved substantial concepts later pursued in parallel
by military and strategic planning for battlefield logistics and visualization.
While modern technology has accepted the concept of Battlespace as a fact of advanced warfighters, with signal warfare and
situational awareness supreme in combat arms, few if any considered these elements in context to entertainment products or the
personal computer revolution. Beyond War sought to deploy advanced technology using virtualization, dynamic resource initialization,
and management of scalable assets across packet-switched data networks, to design and develop a simulation quality environment for
storytelling and visualization of very large persistent worlds. This technology paired with cryptographic security and adaptive
network technology became the "Manifold Space Engine".
During the development of this technology, family members of the design team were removed and concealed without legal cause by
the United States in pursuit of forfeiture of the technology and to monetize the asset against the will of the developers. This
was paired with Volksverhetzung (incitement to genocide), and earned the United States tremendous sanction by the developers in
their development and portrayal of such conduct as criminal and malicious abuse of the authority of law, so described under 22 USC
Chapter 78 and 18 USC Chapter 95 and 96. Companies aiding in this fraud including Tek Systems, Robert Half Technology, and other
firms including Japanese Telecom Carrier NTT were directly cited in threats against the company, and in claims by their employees
to allege ownership of the technology or its sale in fraud, in dispersion of the technology as stolen intellectual property, and
to damage the developers through injury to their children.
The actions of the United States resulted in a censure of all Berne Convention Signatories from the Seven Alpha Network, the
PKI secure environment that the Manifold Space Engine operates upon. Citizens of these nations are not permitted to engage
in any services or activities or access using their national identity or license in commerce, citing its abuse in genocide
by the United States. Only natural born persons may participate in Beyond War, using their PKI key provided by the firm.
This established jurisdiction helped to terminate the Hegelian Progressive effort to legislate away any critical technology
or philosophy to their religious platform that the justice of any action is based on the utility to society and the State.
Beyond War explores the practical science, the right to resist, and the value of individual human dignity which is foreign
to the Hegelian theology and legal jurisprudence. This is central in the Seven Alpha theology of an "individual estate",
for which the entire premise of law exists to serve and defend against all interference and in which all persons who are
recognized by the State are members in any matter alone of the "individual estate", whose dignity is supreme and utility
absolute to itself and its own volition without respect to any contribution to any foreign estate.
While Hegelian theology determines this interest in self to be contrary the welfare of society, Seven Alpha establishes
that society is a tenant on the "individual estate", and its interests secondary to the rights, protection, and security
of the "individual estate".
This is the conclusion of the Beyond War Project, which establishes that the dignity of the individual is the sole asset
of any society and the power to eliminate any society or community or planet or solar system ultimately is beyond the
control of society to any civilization in possession of sufficient scientific understanding and means to access that
technology. That such technology will be weaponized for the use of individual persons, designed to facilitate the ease
of use and replication under conditions of substantial numeric superiority by hostile forces, and require the unlimited
access to all means of violence where the fundamental limits of human dignity are threatened - no matter the cost in life.
Life as we know it exists because it does not offend those who have the means to end it.
We cannot pretend the means does not exist, only seek to avoid the reason for the use of such technology without
moral relativism a defense to other injuries - even to any individual or the dignity of any person.