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Beyond War: Warfighters
Warfighters can be broken down into three classes - those who know there are Advanced Warfighters, of which
there are Advanced Warfighters and non Advanced-Warfighters; and those who do not know what the term means
due to their limited knowledge.
For those who do know the meaning of the term, but are not themselves Advanced Warfighters, the word is terror.
Because to know what these single soldiers are capable of and the power they wield, even theoretically, is enough
to bring an end to conventional war forever - for fear that one of their kind would be compelled to act against it.
Ignorance is bliss, and most conventional warfighters do not know the Advanced Warfighter technology or any party
or individual who exists in possession of such fantastic and unimaginable weapons. As no conventional nation or
state could stand against even one Advanced Warfighter, the existence of such political and military bodies seems
a sort of poor-man's proof that the stories are just that - stories. Legends.
Every legend is true.
The Advanced Warfighters are real, and every myth and supernatural tale by the fire is the product of something
in their wheelhouse having touched the ordinary world. Usually with such terror that it impressed itself upon
the very mind and memories of the people who witnessed it and their descendants.
While a conventional warfighter or civilian in such a terrestrial culture thinks there is no evidence of the
supernatural or of aliens - the very evidence is in the records of their people considered to be "well known
stories" that in childhood the species innately remember as 'true' - passing on to the status of vague lost
and indistinct memories over time as ordinary life assumes control of that "cultural memory" and overwrites the
general expectations and instincts with conventional survival information. The overwrite is temporary, as the
original records remain and occasionally surface - as well as pass on in their children - quantum entangled
with their consciousness and fundamental material in their offspring.
The appearance of Advanced Warfighters or a single individual can therefore be "traumatic", and as such -
most exercise a substantial effort to conceal their nature, blend in, and assume a non-threatening character
or shape around terrestrial life. Like that of a pet or small animal, or other person themed non-threatening
like an elderly person or child. In this way, Advanced Warfighters can operate and communicate with their
terrestrial cousins, without traumatizing them or disruption their belief systems needlessly.
This embedding also creates a substantial deterrent against other Advanced Warfighters engaging or imposing
their will against a population - as the risk of exposing one's self first is tremendously high where another
warfighter may be present and able to coordinate a response. As a result, most terrestrial influence is
accomplished second-party, through a proxy, who may be far easier to excuse or abandon should response to
the alien source of action be uncovered or the plan thwarted by domestic resistance.
Wars - on small populated worlds - are there fought by proxy rather than directly between Advanced Warfighters,
as their power would quickly escalate to a planetary or stellar disaster if left to their own devices and direct
interaction with opposition.
The best way to describe this to conventional terrestrial audiences would be to say, "It is a Cold War among
angry space wizards, vampires, robots, artificial intelligence, tiny drunk tribal fairies, angry fat people
half your size, hot rocker boys (and girls), space punks, vast armies of land sharks, an irate octopus,
several dolphins with social theories, a couple of misguided mice, about six hundred million radiated mutants
with socialist leanings, a goldfish who talks like Winston Churchill, a giant dragon the size of Jupiter,
and a very stoic cowboy."
Fortunately there are no "flying monkeys", "sassy amoeba people", "six legged cigarette smoking fighter jockeys",
"giant mindless ants", "ten foot tall spiders with blasters", "worms with legs and ray guns", "moth people",
"gigantic poopin bats", "green guys in Germanic helmets", "racist cults", "blue sex machine commandos from the 70s",
"green animal women", "multicolored robot lions", "magical girls with wands", or "Sexually themed giant robots" in
Beyond War. All you have to contend with are "shadow people", "six foot tall owls", "animal-human-hybrid-intelligence",
"transhumanism", and the collapse of all government, social, and economic systems in the face of immortality and a
technology that makes perpetual records of your thoughts and experiences on a scale exceeding cat pictures on the
Or you could just play Beyond War - and run into all that. (And buy the mix-tape.)